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A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.

Pages

Posts

Future Blog Post

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This post will show up by default. To disable scheduling of future posts, edit config.yml and set future: false.

New Article Out: “Metroidvania Ecologies: Exploration and the Environmental Imagination in Hollow Knight and Rain World”, wrote with Marco Caracciolo

less than 1 minute read

Published:

In this new article, published on Eludamos: Journal for Computer Game Culture, a diamond open-access journal, me and Marco Caracciolo explore the ways in which the characteristics of metroidvania games - such as levels layouts, locking mechanics, power-ups, complicated lore and playable character’s vulnerability - foster environmental imagination in players.

Blog Post number 4

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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 3

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

Blog Post number 2

less than 1 minute read

Published:

This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.

portfolio

Yorick

A Newsletter about Media, Art and Culture

publications

Metroidvania Ecologies: Exploration and the Environmental Imagination in Hollow Knight and Rain World

Published in Eludamos: Journal for Computer Game Culture, 2025

This paper is about how metroidvania layouts and game mechanics foster environmental imagination and awareness.

Recommended citation: Andriano A. M. & Caracciolo, M. (2025). "Metroidvania Ecologies: Exploration and the Environmental Imagination in Hollow Knight and Rain World." Eludamos: Journal for Computer Game Culture. 16(2).
Download Paper

Five Color Rice. Irony and Deception in Soulslike Games

Published in Scholars Codex, 2026

This paper is about how soulslike games employ irony as a metacommunicative tool.

Recommended citation: Andriano A. M. (2026). "Five Color Rice. Irony and Deception in Soulslike Games." In Vella, D.; Gualeni, S.; Van de Mosselaer, N.; Ford, D. (eds.). Scholars Codex. Tune and Fairweather
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talks

teaching

Teaching experience 1

Undergraduate course, University 1, Department, 2014

This is a description of a teaching experience. You can use markdown like any other post.

Teaching experience 2

Workshop, University 1, Department, 2015

This is a description of a teaching experience. You can use markdown like any other post.