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A list of all the posts and pages found on the site. For you robots out there, there is an XML version available for digesting as well.
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Posts
Future Blog Post
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New Article Out: “Metroidvania Ecologies: Exploration and the Environmental Imagination in Hollow Knight and Rain World”, wrote with Marco Caracciolo
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In this new article, published on Eludamos: Journal for Computer Game Culture, a diamond open-access journal, me and Marco Caracciolo explore the ways in which the characteristics of metroidvania games - such as levels layouts, locking mechanics, power-ups, complicated lore and playable character’s vulnerability - foster environmental imagination in players.
Blog Post number 4
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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
Blog Post number 3
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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
Blog Post number 2
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This is a sample blog post. Lorem ipsum I can’t remember the rest of lorem ipsum and don’t have an internet connection right now. Testing testing testing this blog post. Blog posts are cool.
portfolio
F For Frame
A YouTube Channel About Cinema
Yorick
A Newsletter about Media, Art and Culture 
publications
Enjoying the Uncertainty. How Dark Souls Performs Incompleteness Through Narrative, Gameplay and Level Design
Published in Games and Culture, 2025
This paper is about how Dark Souls encapsulates a form of agency based on the acceptance of limits.
Recommended citation: Andriano, A. M. (2025). "Enjoying the Uncertainty. How Dark Souls Performs Incompleteness Through Narrative, Gameplay and Level Design." Games and Culture. 20(7).
Metroidvania Ecologies: Exploration and the Environmental Imagination in Hollow Knight and Rain World
Published in Eludamos: Journal for Computer Game Culture, 2025
This paper is about how metroidvania layouts and game mechanics foster environmental imagination and awareness.
Recommended citation: Andriano A. M. & Caracciolo, M. (2025). "Metroidvania Ecologies: Exploration and the Environmental Imagination in Hollow Knight and Rain World." Eludamos: Journal for Computer Game Culture. 16(2).
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Five Color Rice. Irony and Deception in Soulslike Games
Published in Scholars Codex, 2026
This paper is about how soulslike games employ irony as a metacommunicative tool.
Recommended citation: Andriano A. M. (2026). "Five Color Rice. Irony and Deception in Soulslike Games." In Vella, D.; Gualeni, S.; Van de Mosselaer, N.; Ford, D. (eds.). Scholars Codex. Tune and Fairweather
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talks
Metroidvania Ecologies
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Immersive Irony in Videogames
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The Aesthetics of Failure in Videogames
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teaching
Teaching experience 1
Undergraduate course, University 1, Department, 2014
This is a description of a teaching experience. You can use markdown like any other post.
Teaching experience 2
Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.
