The Aesthetics of Failure in Videogames. Beyond the Immersion/Emersion Dicothomy
Andriano A. M. (2026). "The Aesthetics of Failure in Videogames. Beyond the Immersion/Emersion Dicothomy." Asisthetis.
Andriano A. M. (2026). "The Aesthetics of Failure in Videogames. Beyond the Immersion/Emersion Dicothomy." Asisthetis.
Andriano A. M. (2026). "Bitter Laughter: Five Color Rice." In Vella, D.; Gualeni, S.; Van de Mosselaer, N.; Ford, D. (eds.). Scholars Codex. Tune and Fairweather. 230-239.
Andriano A. M. & Caracciolo, M. (2025). "Metroidvania Ecologies: Exploration and the Environmental Imagination in Hollow Knight and Rain World." Eludamos: Journal for Computer Game Culture. 16(2).
Andriano, A. M. (2025). "Enjoying the Uncertainty. How Dark Souls Performs Incompleteness Through Narrative, Gameplay and Level Design." Games and Culture. 20(7).
Talk at Seminar on the Aesthetics of Games, Université de Neuchatel. Neuchatel, Switzerland.
Talk at Forms of Embodiment. Messina University, Messina, Italy. Aula Canizzaro, Piazza Pugliatti, 1.
Talk at American Society of Aesthetics 2026 Eastern Meeting, Philadelphia, PA, USA
Talk at Rule-Constituted Entities: From Games and Institutions to Artworks and Artifacts, Genoa University, Italy
Talk at Games and Games Studies Beyond Postmodernism, Konstanz, Germany
Talk at DIGRA 2025, Malta University, La Valletta, Malta
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