F For Frame
A YouTube Channel About Cinema
A YouTube Channel About Cinema
A Newsletter about Media, Art and Culture 
Published in Games and Culture, 2025
This paper is about how Dark Souls encapsulates a form of agency based on the acceptance of limits.
Recommended citation: Andriano, A. M. (2025). "Enjoying the Uncertainty. How Dark Souls Performs Incompleteness Through Narrative, Gameplay and Level Design." Games and Culture. 20(7).
Published in Eludamos: Journal for Computer Game Culture, 2025
This paper is about how metroidvania layouts and game mechanics foster environmental imagination and awareness.
Recommended citation: Andriano A. M. & Caracciolo, M. (2025). "Metroidvania Ecologies: Exploration and the Environmental Imagination in Hollow Knight and Rain World." Eludamos: Journal for Computer Game Culture. 16(2).
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Published in Scholars Codex, 2026
This paper is about how soulslike games employ irony as a metacommunicative tool.
Recommended citation: Andriano A. M. (2026). "Five Color Rice. Irony and Deception in Soulslike Games." In Vella, D.; Gualeni, S.; Van de Mosselaer, N.; Ford, D. (eds.). Scholars Codex. Tune and Fairweather
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Undergraduate course, University 1, Department, 2014
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Workshop, University 1, Department, 2015
This is a description of a teaching experience. You can use markdown like any other post.